Its central assumption was simple: people liked the WWII-in-space battles from Star Wars and would jump at the opportunity to play the part of one of the pilots, especially if they happened to win a mighty victory for their side by blowing up an important battlestation at the end. Wing Commander is, of course, the archetypal mission-based space shooter, to which all that followed owe a great deal. Luckily, we now live in the age of DOSBox (something no lover of oldies should be without incidentally) and I’ve been able to put things right. And as for the original, I have to be honest and say that until a few weeks ago I hadn’t even played it. Speaking of which, a combination of the absurd speed at which the game ran and my own incompetence meant I never really made it past the first few missions, and so enabled a few cheats in order to enjoy the rest of the storyline. Using a cheat (of course).Īnything in the name of FFG, though, especially when wrongs have to be righted: my glib dismissal of the merits of these two titles a few years ago was made with misguided confidence that the chances of people playing them again on modern PCs would be minimal, based on my own struggles with Wing Commander 2 running too quickly on my 486.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |